Game Sound Design

Shipped titles:

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Middle Earth: Shadow of War

Released 2017 on PS4, XB1, PC

Middle Earth: Shadow of Mordor

Released 2014 on PS4, XB1, PC

During development on Shadow of Mordor I moved into a more senior technical role. I participated heavily in the design of our Nemesis System dialog while still tackling traditional sound design and implementation tasks as needed.

Areas I was involved in:

  • Developing voice systems with Design and our audio programmer
  • Overseeing the implementation/tuning/processing of all dialog
  • General audio systems design (combat, foley, occlusion etc.)
  • Outdoor Foley recording for player movement
  • World ambience implementation
  • Submixing of my areas of ownership and final mix with the team
  • Providing constant feedback to other sound designers

Guardians of Middle Earth

Released 2012 on XBLA, PSN

Gotham City Impostors

Released 2012 on XBLA, PSN

Lord of the Rings: War In The North

Released 2011 on 360, PS3, PC

F.E.A.R. 2

Released 2009 on 360, PS3, PC